SPACE Navigation Guide

A server-authoritative navigation simulation that lets you drift through space under real physics, right in your browser. This single page holds everything about the game โ€” how to start, how to handle your spacecraft, places worth visiting, and the real physics that drives this universe. Jump straight to whatever you need from the table of contents on the left.

About the Game

SPACE is a game where you fly through, in person, a universe you'd otherwise only see in photographs. You wake up in a Crew Dragon capsule docked to the International Space Station (ISS), undock, cross the solar system past planets, comets, and probes, and finally leave the solar system behind for real, measured nearby star systems, and onward to black holes and the edge of the observable universe.

The heart of it is real scale and real physics. Celestial positions are computed from measured orbital elements (J2000), gravity is summed N-body, and speed can never exceed the speed of light. The faster you fly, the slower your clock runs compared to the outside world (relativistic time dilation), and other spacecraft always appear as they were in the past, by exactly the time it took light to reach you.

๐Ÿช Server-Authoritative Simulation

All physics, celestial, and spacecraft calculations are handled by the server. The screen merely draws the result โ€” everyone shares one and the same universe.

๐Ÿ”“ No Login Required

A spacecraft is created the moment you connect. No sign-up, no email; if you like, you can choose a backup method later.

๐ŸŒŒ True Scale

From the kilometers of the solar system to the light-years of star systems and the megaparsecs beyond the galaxy โ€” the units flow on without a break. (Distances and body sizes are to scale; spacecraft, though, are drawn larger for visibility.)

๐Ÿ“ฑ Mobile / Desktop

Both touch and mouse are supported. Designed for an idle rhythm where you drop in every few days just to set a course.

Purpose ยท What You Do

SPACE has no "end you must win." Instead, the goal is to feel the true size and time of the universe. What players actually do is simple โ€” drop in and โ‘  see where you are right now, โ‘ก decide which way to head, and โ‘ข try to make contact with someone. These three beats are the game's rhythm.

Here's What You'll Experience

  • Real-scale spaceflight โ€” fly past the canyons of Mars, Jupiter's Great Red Spot, Saturn's rings, and probes like Voyager in person.
  • Black holes and time dilation โ€” experience extreme gravitational time dilation near an event horizon. In the brief moment you linger, thousands of years pass in the outside world.
  • The twin paradox โ€” fly close to the speed of light and your onboard clock slows. You can line up your elapsed time against another player's and compare them side by side.
  • The loneliness and joy of light delay โ€” distant spacecraft appear only as ghosts of the past, and an emoji you transmit spreads at the speed of light to whoever is near.
  • Records and beacons โ€” leave a guestbook entry on the bodies you visit, and drop emoji beacons in deep space for passing ships to find.
  • The edge of the observable universe โ€” read redshift, lookback time, and accelerating expansion on the HUD as you travel beyond 4.6 billion light-years.

Quick Start

In your first five minutes you can leave the ISS and set out on free flight. There are only 4 direct controls for your spacecraft (undock ยท set destination ยท accelerate ยท decelerate); the server physically handles the rest of the precision burns on its own.

  1. Connect โ€” press Play โ–ถ on the home page and you start right away in a Dragon capsule docked to the ISS. It orbits Earth with a randomly assigned name. (You can rename it if you like.)
  2. Look around โ€” the default view is the first-person cockpit. Drag the screen to look around. Tap a monitor and that screen comes forward to face you.
  3. Set a destination โ€” from the star chart/list in the โ‘  Destination panel (top of the left navigation column), tap a target body to "arm" it (shown in the Target row of the โ‘ฃ PFD). Your spacecraft begins orienting toward that direction.
  4. Undock from the ISS โ€” undock at the โ‘ค Flight Stick (center of the right column). The capsule inherits the ISS's orbital velocity as-is and switches to free flight (not by teleport, but physically).
  5. Burn (accelerate) โ€” use ๐Ÿ”ฅ Burn on the โ‘ค Flight Stick to thrust in the nose direction. Watch your orbit physically stretch out.
  6. Arrival ยท deceleration โ€” as you approach the target SOI, brake with deceleration (a "flip and burn" that flips your attitude 180ยฐ), or schedule an orbit insertion, gravity assist, or rendezvous in the โ‘ก Route panel (center of the left column).
Tip. The simulation is a shared multiplayer world, so it flows in real time. To compensate, thrust and gravity-assist effects are exaggerated so you can still cover meaningful distances in real time. Interstellar distances are skipped via a separate interstellar cruise.

๐Ÿš€ First-Flight Tutorial โ€” From the ISS, via the Moon, to Mars

On your first connection you start in a Dragon capsule docked to the International Space Station (ISS). This tutorial walks you, screen by screen, from there through undocking โ†’ targeting the Moon โ†’ entering lunar orbit โ†’ departing for Mars โ€” showing exactly which cockpit buttons to press. Everything happens on the six monitors of the first-person cockpit (โ†’ cockpit controls).

0. The starting point โ€” a Dragon capsule docked to the ISS

The moment you connect, a spaceship is created for you, docked to the ISS in low Earth orbit. The default view is the first-person cockpit; press V to step out to the external (third-person) view and look around your ship.

A Dragon capsule docked to the ISS โ€” external view
The start โ€” a Dragon capsule docked to the ISS, whose position follows real TLE data (external view). Until you undock you share the ISS's orbital velocity.

1. Undock from the ISS

You have to separate from the ISS before free flight begins. In the cockpit, tap the โ‘ค Controls ยท Ignition panel (center of the right column) to bring it face-on, then press ๐Ÿš€ Undock.

The ๐Ÿš€ Undock button on the โ‘ค Controls panel
โ‘ค Controls ยท Ignition. While the status reads Docked at ISS, pressing ๐Ÿš€ Undock separates you โ€” the capsule inherits the ISS's orbital velocity (physically, not a teleport) and switches to free flight.
Tip. Right after undocking the capsule is still circling in low Earth orbit โ€” you haven't accelerated anywhere yet. You pick a destination in the next step.

2. Target the Moon

Tap the โ‘  Destination (Nav) panel (top of the left column) to bring it face-on. In the body list, find Earth โ–ธ Earth's moons โ–ธ Moon and tap it to "arm" the Moon as your target. The compass dial at the top shows Moon with the current distance (about 380,000 km), and the ship starts turning to face it.

Targeting the Moon on the โ‘  Destination panel
โ‘  Destination (Nav). Tapping the Moon shows Moon ยท 387,078 km on the compass and arms it as the target. Bodies with moons are grouped in a parent โ–ธ moon nested tree (Earth โ–ธ Earth's moons โ–ธ Moon). You can also find it with ๐Ÿ” Search or ๐Ÿ“ก Radar.

3. Queue a lunar orbit insertion

To actually enter orbit around the Moon rather than just fly past it, open the โ‘ก Route ยท Flight Plan panel (center of the left column) and press โž• Orbit. That reserves a "lunar orbit insertion" as one step in the flight-plan queue.

Queueing a lunar orbit insertion with โž• Orbit on the โ‘ก Route panel
โ‘ก Route ยท Flight Plan โ†’ Moon. The โ†’ Moon in the title is your current destination. โž• Orbit queues an automatic circular-orbit insertion on arrival; โž• Swing-by ยท Land ยท Rendezvous ยท Cruise queue other maneuvers.

4. Run the autopilot โ€” under way to the Moon

Once a step is in the plan, the โ‘ข Autopilot ยท Execute panel (bottom of the left column) starts running it automatically. The ship turns and burns toward the Moon on its own, and the arrival ETA and current maneuver are displayed. (No rush โ€” you can leave it and come back days later; this is an idle voyage.)

โ‘ข Autopilot panel โ€” current maneuver orbit, arrival ETA
โ‘ข Autopilot ยท Execute. Read progress from Current maneuver: orbit and Arrival ETA. โšก Fastest arrival is a fuel-free shortest-time dash; โธ Pause / โ–ถ Resume halts and continues the plan; ๐Ÿงญ Orient to dest just faces the target without burning.
Braking is a "flip and burn". The Dragon's single main engine points out the nose, so to slow down it flips 180ยฐ and burns retrograde. The autopilot handles that rotation and burn timing for you (โ†’ single engine & flip-and-burn).

5. Arriving in lunar orbit

When the approach finishes, the ship settles into a circular orbit around the Moon. Press V for the external view to see the capsule circling the cratered Moon up close.

The Dragon capsule in lunar orbit โ€” external view
The Dragon capsule in lunar orbit (external view). The Moon's position and size (radius 1,737 km) are to scale, with the sunlit hemisphere bright. Now you can choose your next destination.

6. Depart lunar orbit for Mars

Open the โ‘  Destination panel again and tap Mars in the list. The compass shows Mars and the current distance (hundreds of millions of km). There are three ways to depart:

  • โ‘ข Autopilot โ†’ โšก Fastest arrival โ€” leave lunar orbit and dash straight to Mars in the shortest fuel-free time (simplest).
  • โ‘ก Route โ†’ โž• Orbit โ€” queue a Mars orbit insertion so you settle into orbit on arrival.
  • โ‘ค Controls โ†’ ๐Ÿ”ฅ Fire โ€” accelerate manually and fly it yourself.
Setting Mars as the next destination on the โ‘  Destination panel
โ‘  Destination (Nav) โ€” Mars. The compass shows Mars ยท 316.4M km, arming it as your next destination. The same flow (pick a target โ†’ orbit/dash โ†’ execute) works for every planet, moon, and probe in the solar system.
From here, the whole universe is the stage. With the same three beats (โ‘  target โ†’ โ‘กโ‘ข route & execute) you reach Jupiter, Saturn, Neptune, comets and probes, and โ€” via an interstellar cruise โ€” other star systems. For places worth visiting, see โ†’ ๐Ÿ“ธ Places Worth Visiting.

Login ยท Spaceship Backup

SPACE has no email, no password, and no sign-up. Ownership of your spaceship is bound to a secret token stored on your device when you connect. So on the same device and browser you return to the same spaceship next time without doing anything โ€” and it creates no personal information.

Backup lets you load that spaceship on another device, or get it back if you lose your device. There are two ways โ€” a recovery code and a passkey โ€” and you can use either one, or both.

Opening the backup ยท login screen

  1. In the cockpit, press T to raise the virtual iPad.
  2. Open the ๐Ÿ”‘ Account tab in the top tab bar.
  3. Tap ๐Ÿ” Open recovery code ยท passkey setup to unfold the backup ยท login screen below.
Backup ยท login screen โ€” ship list, recovery code, passkey, login on another device
The backup ยท login screen. From the top: โ‘  your ships on this device (switch ยท add) ยท โ‘ก recovery-code backup ยท โ‘ข passkey ยท โ‘ฃ login on another device. You do both backup and login from this one screen.

Method 1 โ€” Recovery code (6 words)

  1. Tap Issue / re-issue recovery code and a 6-word code appears, like husky-jumbo-ripple-jasmine-monsoon-engine.
  2. Use Copy ๐Ÿ“‹ to save it somewhere safe (a notes app, password manager, etc.). Or use Login link ๐Ÿ”— to make a one-tap login link โ€” it carries the same access as the code, so keep it to trusted places only.
  3. Type that code on another device to return to the spaceship. Re-issuing immediately invalidates the old code.

Method 2 โ€” Passkey (fingerprint ยท face ยท device lock)

  1. Tap Register a passkey on this device and confirm with your fingerprint/face/PIN to seal this spaceship onto the device (WebAuthn).
  2. With platform sync (iCloud/Google), it carries over automatically to your other devices.
  3. Registered passkeys can be deleted individually from the list.

Logging in on another device

Login on another device โ€” enter recovery code / passkey login, plus security (token rotation)
Login on another device ยท security. On a new device, open the same screen, then enter your recovery code or use a passkey to switch to that spaceship โ€” with your current position and upcoming events intact. The security area at the bottom is where you rotate the token.
  1. On the new device, open the backup ยท login screen above (iPad โ†’ ๐Ÿ”‘ Account โ†’ open setup).
  2. Paste your recovery code into the Log in on another device field and tap Log in with recovery code, or tap Log in with passkey.
  3. The helm switches to that spaceship. (The ship on this device is left behind โ€” if you backed it up too, you can load it again anytime.)

Multiple ships ยท security

  • Multiple ships โ€” on one device you can make more ships with ๏ผ‹ Add a new ship and switch between them in the list. Back each one up and they carry across devices together.
  • Token rotation โ€” if you think a recovery code or login link leaked, rotate the token to keep only this device and log everything else out (your recovery code and passkeys are kept).
Caution. Whoever holds the recovery code or passkey is the owner. Since there is no personal information, there's no operator-side recovery like "reset your password by email." Keep your backup means safe.