๐Ÿ“ธ Amazing places worth visiting

Go in person to the places you've only seen in pictures. The gallery below was all shot inside the game โ€” starting from the International Space Station and passing planets and probes, on through alien star systems and the supermassive black hole at the galactic center, all the way to the edge of the observable universe, strung together into a single journey. The destination guide that follows gives the real distance and character of each place. Within the Solar System you fly there directly; beyond the star systems you reach them via interstellar cruise or a wormhole. Tap a photo to view it larger.

โ€ป The screenshots are real captured scenes taken automatically with a headless browser (because it uses software rendering, the actual GPU display is sharper). To go there yourself โ†’ how to get there.

Within the Solar System direct flight

The Moon, Mars, Jupiter, Saturn and Neptune are reached by flying directly to their actual current positions computed from Keplerian orbital elements (Standish). On out past the asteroid belt to comets and probes โ€” tap a photo to view it larger.

The nearest star systems interstellar cruise

You can visit more than 26 real nearby stars at their true parallax distances. 21 systems with known exoplanets (Proxima, Tau Ceti, TRAPPIST-1, Teegarden's Star, Ross 128, โ€ฆ) carry their actual observed planets at measured orbits and sizes โ€” habitable-zone worlds have atmospheres and are landable โ€” while the rest are deterministically synthesized from the star's spectral type (same star โ†’ same planetary system). Alpha Centauri rises with two suns: companion B rides its measured binary orbit. Every photo below was shot inside the game after actually arriving at the system.

Black holes and beyond the galaxy wormhole / aiming

From the supermassive black hole at the galactic center to distant targets beyond 1 light-year (direction-aiming only) and the edge of the observable universe. Between star systems you cross via a wormhole.

How to Get There

1. Within the Solar System โ€” Burns and Gravity Assists

  • โ‘  Tap a body at your destination to arm the target โ†’ the ship automatically orients toward it (no thrust).
  • โ‘ค Use ๐Ÿ”ฅ Burn on the flight stick to accelerate. Decelerating means a flip-and-burn that turns your attitude 180ยฐ, so it isn't instant โ€” the rotation takes time (physically correct).
  • When you pass near a large body, the N-body gravity field performs an automatic gravity assist (swing-by). Choose a body that allows a gravity assist as your destination, and the server manages the approach.
  • On arrival, schedule orbit insertion ยท landing ยท rendezvous from the โ‘ก Route panel.

2. Beyond the Star System โ€” Interstellar Cruise

Light-year distances would take a lifetime under direct thrust. Instead, schedule an interstellar cruise from the โ‘ก Route panel, and the ship rides an analytic worldline at 0.9999c toward the target star. An isolated, solo cruise is pulled forward to an instant arrival via proper-time fast-forward (the shared causality that lets you communicate with other ships is preserved). On arrival, the chart switches to the target star system and its planetary system is generated.

3. Between Star Systems โ€” One-Way Wormholes

Each star system has 2โ€“3 one-way wormholes at deterministic locations. Discover them with the ๐Ÿ“ก Radar (scan) in the โ‘  destination header (per-ship and persistent); when you reach one, the chart switches instantly to another star system (zoom out โ†’ white worldline โ†’ arrival cinematic). To come back, you must find a different wormhole opening toward this side.

Coordinate chart hierarchy. The game keeps a single heliocentric km coordinate system but splits it into an interstellar frame (light-year units, origin = the Sun) and local system frames (km, origin = each star), preserving float64 precision at every scale. The Solar System is just one instance of this โ€” the sol chart.